things we have made
Star Wars AR Ships
Supporting the launch of 2019's Rise of Skywalker we undertook one of our most complex projects to date. In the week before Christmas we put iconic Star Wars space ships in the skies above US cities for Samsung users to enjoy and share.
client - R/GA New York
Hammer of the Gods
In our spirit of constant experimentation we built this VR game for Oculus Rift. One of the ancient gods you smash your way through shifting levels with your mystic hammer.
client - pl.ai
ONE - a global auction in AR
We worked with Christie's to look at new ways to sell art, and for clients to see those masterpieces in their homes. Supporting the global ONE auction we created eight AR views of lots for sale - from Picasso to Albers we put 20th Century art in everyone's hands.
client - Christie's
Jake Bugg - Be Someone
We created the real time FX for Jake's collaboration with dance giants CamelPhat. The project used Spark AR and a custom render pipeline to create real time and tracked models of Jake.
client - formatAtelier / SONY RCA
WeRateDogs Snap Lenses
We worked with social media superstar doggo account, We Rate Dogs to create Augmented Reality experiences within SnapChat. Created using the Snap Lens Studio, our experiences contained playful and interactive doggo that were shared over 1 Million times in the 24 hours after launch.
client - Dog Rates
For SYFY Channel UK's presence at Comicon London, we created a homage to classic Sci-Fi movies and TV shows within an immersive and cinematic VR experience.
client - NBCUniversal / SYFY UK