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Whosoever holds this hammer...

It's less a question of worthiness and more one of enjoyable wanton destruction. We've been having a lot of fun with #oculusquest - first...

"Hello, yes, do you deliver?"

We've been working on an Oculus Quest experiment - a cycling game that we've titled Max Delivery. This week the team have been...

Make the world cuter with a smile

At pl.ai we are always playing and experimenting with tech - this week our #sparkAR based Kawaii-ifier went down so well we are thinking...

Browser based AR - it's the future

If you have been involved in #augmentedreality over the past few years, the latest Android Chrome Beta is _really_ exciting. This video...

Games in Spark : Part 2

We've continued to expand our in house tooling for SparkAR and are now starting to be able to tackle far more complex game / game-like...

Making Games In SparkAR

here is a quick video of one of our latest gaming experiments made inside Facebook's SparkAR toolset.

Slam-Dancing Robots

We are super-excited to be able to start to share some of the work we have been doing on our browser based 'markerless' augmented reality...

Cloud Computing.

If you head over to my personal Twitter account (https://twitter.com/chrisError) then you will see some vital and important research work...

Something Totem this way comes...

We are working on an exciting new Mixed Reality project (nicknamed 'project totem' internally) and the really fun bit about it, is that...

Adventures in SLAM Tracking part 1

So like a lot of studios over the past 18 months, we have been playing around with SLAM tracking solutions and other AR Frameworks. And...